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love.keypressed
Callback function triggered when a key is pressed.
Function
| Available since LÖVE 0.9.0 |
| This variant is not supported in earlier versions. |
Synopsis
love.keypressed( key, isrepeat )
Arguments
KeyConstant key- Character of the key pressed.
boolean isrepeat- Whether this keypress event is a repeat. The delay between key repeats depends on the user's system settings.
Returns
Nothing.
Notes
Key repeat needs to be enabled with love.keyboard.setKeyRepeat for repeat keypress events to be received.
Function
| Removed in LÖVE 0.9.0 |
| Unicode text input is now handled separately via love.textinput. |
Synopsis
love.keypressed( key, unicode )
Arguments
KeyConstant key- Character of the key pressed.
number unicode- The unicode number of the key pressed.
Returns
Nothing.
Examples
Exit the game when the player presses the Escape key, using love.event.quit.
function love.keypressed(key)
if key == "escape" then
love.event.quit()
end
end
if key == "escape" then
love.event.quit()
end
end
Record and print text the user writes (0.8.0 and below.)
function love.load()
text = "Type away! -- "
end
function love.keypressed(key, unicode)
-- ignore non-printable characters (see http://www.ascii-code.com/)
if unicode > 31 and unicode < 127 then
text = text .. string.char(unicode)
end
end
function love.draw()
love.graphics.printf(text, 0, 0, 800)
end
text = "Type away! -- "
end
function love.keypressed(key, unicode)
-- ignore non-printable characters (see http://www.ascii-code.com/)
if unicode > 31 and unicode < 127 then
text = text .. string.char(unicode)
end
end
function love.draw()
love.graphics.printf(text, 0, 0, 800)
end
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