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love.graphics.drawq
| Removed in LÖVE 0.9.0 |
| It has been merged into love.graphics.draw. |
Draw a Quad with the specified Image on screen.
Function
Synopsis
love.graphics.drawq( image, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Image image- An image to texture the quad with.
Quad quad- The quad to draw on screen.
number x- The position to draw the object (x-axis).
number y- The position to draw the object (y-axis).
number r (0)- Orientation (radians).
number sx (1)- Scale factor (x-axis).
number sy (sx)- Scale factor (y-axis).
number ox (0)- Origin offset (x-axis).
number oy (0)- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Function
Synopsis
love.graphics.drawq( canvas, quad, x, y, r, sx, sy, ox, oy, kx, ky )
Arguments
Canvas canvas- A canvas to texture the quad with.
Quad quad- The quad to draw on screen.
number x- The position to draw the object (x-axis).
number y- The position to draw the object (y-axis).
number r (0)- Orientation (radians).
number sx (1)- Scale factor (x-axis).
number sy (sx)- Scale factor (y-axis).
number ox (0)- Origin offset (x-axis).
number oy (0)- Origin offset (y-axis).
Available since LÖVE 0.8.0
Returns
Nothing.
Examples
Draw the top half of an image (the Hamster Ball) at 100 by 100 pixels.
image = love.graphics.newImage("hamster.png")
quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())
function love.draw()
love.graphics.drawq(image, quad, 100, 100)
end
quad = love.graphics.newQuad(0, 0, 128, 64, image:getWidth(), image:getHeight())
function love.draw()
love.graphics.drawq(image, quad, 100, 100)
end
Changelog
| Version | Description |
|---|
| 0.8.0 | Added shearing factors kx and ky |
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